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Tetris Didn't Triumph at The Game Awards — Another Award Type Could Fix That

Each time a prominent awards ceremony draws close, one notices a demand for introducing of new categories to acknowledge unsung work and satisfy the spirits of followers dedicated to specific genres.

Another commentator has already made for a horror game category. That would rule. The same goes for board games, this being someone's personal cause. But they will have to forgive me for pushing forward just as with other single-minded supporters, I possess a compelling case backing this proposal stands as crucial and significant. The demand is this: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and typically spark debates resulting in unclear classifications. This explains why cinema institutions steer clear of genre categories. However, it represents an essential concession in the world of video games, showing incredible range they barely qualify as a single art form.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

The major gaming awards presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories successfully include a lot of ground, making space possible accommodating various experiences.

Not so for logic-based experiences. There’s simply nowhere to accommodate them. Think about these recent excellent titles, showing diverse approaches: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them between these six categories? Nowhere, that’s where.

The Representation Problem

Numerous examples exist of brilliant puzzle games released every year lacking appropriate categories at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience received no acknowledgment in 2021
  • Just some logic titles managed to sneak into small studio or handheld classifications

Importance of Logic Titles

These are often small games, but the art behind logic titles holds tremendous importance. Iconic mobile puzzle games stand as most popular titles in the world continuing this trend for many years.

The legendary block-stacking game competes with popular creative games competing to become most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, and engaging with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. It would be easy to populate five nominees with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

And to reiterate, these represent titles without proper classification in important events. Brain-teaser creators are working at the demanding boundary of video game design, creating some of most fundamental forms within interactive entertainment. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

JL
The writer

Jennifer Lang

Mikael Voss is a gaming industry analyst with over a decade of experience in online casino platforms and digital entertainment trends.

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